There is some kind of back story about a science experiment gone wrong and time machines, but what we basically have here is six levels of jumping, bopping enemies on the head, secret rooms and collecting fruit for bonus points. Turbo isn’t really very fast (perhaps that’s a joke), but he does wander around a very slickly presented platformer. When Hi-Tec first announced the cheekily titled Turbo The Tortoise, kids – egged on by an enthusiastic C64 press – thought it might be that game. If the only critique of a game is that you’re sad when it’s finished, you know you’re on to something. And deep down, every C64 owner wanted something a bit like Sonic. The pages of 8-bit micro magazines might have enjoyed poking fun at the new wave of Japanese consoles in the early ’90s, but the unspoken truth was inescapable: as Simon Forrester told us, the Japanese design sensibilities had an energy and weighting to them that we had never seen before.
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